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Showing posts with label MMORPGs. Show all posts
Showing posts with label MMORPGs. Show all posts

Last Chaos

Long before war ravaged the lands of Iris, Eres, the God of Darkness joined with Apollon, the God of Light, to create the world of mortals. Both Gods poured into this world, and its inhabitants, qualities that were unique to each. To populate the world, Apollon created the Elves born out of his love and care for all living things. From Eres, Humans were created to be ambitious, anxious to explore and enjoy the world they lived in. One among many gifts to the people of Iris, the Ethereals were created to oversee use of magic in the world and teach the Irisians how to harness it's use to better their lives.

Upon finding the world complete and to their favor, Eres and Apollon returned to their own realms to rest; Eres to Nephinth, the Realm of Darkness, and Apollon to Arosel, the Realm of Light. Occasionally the Gods would bless the Irisians with their presence, and bring along with them, their gifts. When visiting, Apollon's presence brought joy and delight to the people, while Eres' presence seemed to bring only woes and darkness in the heart of Irisians.



Eres grew jealous of the people's love for Apollon, after all, hadn't they both contributed to the world they so loved? He began hating Apollon and the world they had created. For ages he schemed while building a secret army deep within the depths of his world. Becoming totally engrossed with the task, his visits became less frequent and finally nonexistent. Over time Apollon's visits became irregular as he noticed less rejoicing when he visited the people. It seemed without the contrast of Eres' visits to dampen their spirits, the Irisian people had less need for the refreshment his presence brought.


Reign of Terror
At a time when the people of Iris had not seen or heard from either God in many generations, Eres chose to unleash his hordes. From the depths of Nephinth a bridge was created releasing into Iris thousands of orcs, werewolves, drakes and other terrible creatures born of hatred and evil. Eres created a dreadful race of enormous size, ferocity, and brute strength known as the Titans. By bonding them to his power flow, they received regenerating abilities and innate talents for battle making them the most fearsome warriors the world had ever seen. Having caught Apollon by surprise, the monstrous army swept across the land largely unchallenged. Infuriated by Eres's treachery, Apollon responded by imbuing an army of humans, giving them great skill in weaponry, speed, and battle tactics. These elite warriors became known as the Knights of Apollon and were garrisoned in the city of Randol. The Knights were, and continue to be, a powerful symbol of Apollon's love for the world and its people.

Both sides put out a call for mages, sorcerers, healers and rogues to join the battle. When thousands responded, father fought son and friend bested friend in what became a worldwide civil war. For generations the war continued with tens of thousands perishing by the sword, magic, or bow; most fighting for a cause no longer known beyond their own survival.

As the Irisians fought against the invaders and each other, in the Spirit Realm a climatic battle occurred between the Gods of Light and Dark. In his arrogance, Eres challenged Apollon to a duel to control Iris. Apollon accepted the challenge, hoping it a quick way to end the violence, and the two mighty beings clashed in the battle of the Ages. They fought in levels of power Mortals couldn't imagine, incredible amounts of energy being used by each God in hopes of total destruction of the other. They matched blow for blow for what was many long bitter years in Iris, until each collapsed, exhausted from the exertion of fighting their equal. Both wounded and spent, they retreated to their respective realms to heal and recuperate. Knowing his bond to the Titans could not be restored, Eres severed his connection with them in order to preserve what power he had left. Apollon, happy the battle accomplished something other than Eres' retreat, left his people with a promise of his return.

When their tie was broken with Eres, the Titans on Iris lost their greatest advantage. Instead of being nearly invincible, they became completely mortal allowing the Knights to slay them more easily and balancing the battle lines. With the odds more even, the two armies were at a standoff, neither giving ground. After years of not gaining an advantage, warriors of both armies succumbed to the fatigue of war and began deserting. The races became more withdrawn and isolated; battalions disbanded as Humans and Elves returned home to rebuild their shattered lives. Eventually only the Knights of Apollon and the Titans retained their structure as standing armies. After centuries of bloodshed, a time of relative peace fell across the land; skirmishes with Eres's forces occurred only in distant lands.

As news of a new army amassing far in the North and West came, a conference was called inviting members from each class of the Irisian people to attend. Leaders from among the Knights, Rogues, Mages, Healers, and a small faction of Titans (who've turned against Eres) assembled in Randol to discuss the possible threat. Only the Sorcerers refused to attend, simply sending word that they had their own plans and would wait to see how life unfolded. Several days of heated discussion ended with nothing decided. Some members of the consortium voted to attack while others wanted to wait and see what happened or ignore the threat completely. The lack of direction has left the world of Iris in chaos without any strong alliance among its people.

In preparation for a possible invasion, the Knights have increased security around the city and scouts have been sent to ascertain the threat level. Additionally, spies have been discovered within the city; while werewolves and other evil creatures approach the city walls and attack citizens with more regularity. Skirmishes occur more frequently as friend turns into foe and groups are attacked by thieves and brigands. Squads of Knights have been sent out to patrol the areas and help keep the peace, but have had little effect. Another messenger has been sent to the Sorcerers asking for assistance; their reply has been a series of riddles to be solved. No one knows what solving them may do, but hundreds are doing their utmost to decipher the mystery of the Sorcerers.

Choose Your Destiny
A new summons has been issued for those faithful to Apollon to gather in Randol and unite against the possible new threat. Be you Titan, Knight, Mage, Sorcerer, Healer or Rogue; your friends can become foes as alliances shift. Greed and fear have sown the seeds of terror with endless battles, bloody betrayals, and insatiable ambitions. A call for help has been put forth asking for help to thwart the advance of the Eres's forces. Will you support Apollon and all that is good to save the world from devastation or will you join Eres's ranks and work towards destroying Iris with dreams of personal glory? The choice is yours to make, the life is yours to live. The balance of power is in your hands, choose wisely and enter into what is the Last Chaos!

Club Penguin

Club Penguin



You waddle around as a penguin, meeting friends, paying to buy clothes and funiture for your igloo, and playing games. Heralded as one of the safest online multiplayer game.














Club Penguin is a massively multiplayer online role-playing game for people of all ages developed by New Horizon Interactive and bought by Disney. Using cartoon penguin avatars, players can waddle around, converse, play minigames, and participate in other activities with one another in a snow-covered virtual world.

Though open to users of all ages, Club Penguin is primarily designed for children ages eight to fourteen












Non-membership

Club Penguin provides a non-membership option. Although such play is free, it does not include all of the benefits of being a member. Non-members may still buy colors and player-card backgrounds and can go anywhere (except during member parties) as well as play games. Non-members may also receive and use items given out at parties that are thrown monthly for all players. Non-members are restricted to only two puffles, in the colors red or blue, and may not buy clothes or furniture, or access occasional brand new game areas.

Paid membership

Players may become members (by paying $5.95 every mon th, $29.95 for six months, or $57.95 USD for a year) and doing so grants them many benefits. They may buy clothing and furniture, own more than two puffles, enjoy early access to new parts of the game, buy furniture for their puffles, and have access to all puffle breeds. Members also have access to Members-only Parties hosted by Club Penguin. Members may also open their igloo to visits by other players.

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DragonFable



DragonFable is an Animated Web RPG! Adventuring from your Web BrowserDragonFable is an fully animated role playing game built to run in your web browser. Build a character and explore our ever expanding world to battle monsters, find treasure, and participate in our ongoing epic storyline quests and special events.


















Dragon Fable is, where you exist in a fantasy-like world, killing all sorts of creatures. You can join quests, gain levels, and buy new equipment. You will have fun completing quests, with a smile on your face brought on by the occasional bits of humor.















GameplayThe gameplay is very open-ended. You have complete control over what you want to do. It’s your choice to be a warrior, a mage, or a rouge. You can also choose what weapons to use. Admittedly, things do get a bit repetitive after a while in a quest. In one of the easiest quests, you must clear out a giant hollow tree from small, goblin-like “sneevils”. You advance through numerous levels, Yes, there are several variations of the “sneevil”, but they still end up being repetitive.


Deicide-The War Against Evil



The Ultimate Fantasy Adventure hat comes up first on your head when thinking of fantasy? Great warrior, wizard, Elf and dwarf, devil king and dragons, most of you probably think of fantasy as the mysterious unreal world with surrealistic things and phenomenon. And that's what most of recent MMORPGs are all about. But, don't you think that's just not good enough?























Lands and haunted monsters, what our Deicide developers thought we were missing here was an Adventure.Just walking around and killing monsters as shown¡¦ What our team thought that we needed was actual individual adventurism with not just spacious lands and dungeons, but with diversity of landscapes such as canyons, and valleys, and also lots of cliffs.Various quests adventure along with mercenary work for money, adventure towards the world of marvelous scenery and monsters, that is what our Deicide really seeking into.




















Deicide : the neo generation of online game society onsolidate a place for our shelter and making living by farming, rise in arms for their shelter from the enemy, conquest other castles with colleagues, become one of the member of hierarchical society, working and fighting for their lords and masters, all these multiple living activities are what our Deicide is seeking for building neo generation online game society to give all of our users chance to feel the joy of playing advanced online game.



DarkEden




DarkEden is a Vampire/Slayer MMORPG set in the Eastern Europe that allows you decide if you want to control a vampire, or a slayer. The battle system is quite simple, left-click for normal attacks, and right-click for skill attacks. This is quite the interesting MMORPG.


There are two races The Vampires And The Slayers. Each race Has a Different appearance and Different skills/Abilities etc.
The vampires level up and become stronger by killing monsters and they get more experience points for blood sucking them when they are about to die.Vampires Use magic types like blood (which cost hp points pretty cool) and acid/poisons.










The Slayers are the big good guys you could say the humans. Slayers wear lots of armor and resistance items to beat vampires. Slayers have 5 Different classes that a player can level up in these 5 classes are Sword,Enchanter,Blade,Gun (Guns not bows and arrows) and Healing each class has its Own weakness as well as unique skills no group of slayers will be the same. Slayers Gain experience by useing learned skills instead of mainly killing.



Each Race has a level max of lvl 150 which will take some time to get to.
The races are at war with eachother slayers can freely attack Vampires and Vampires can freely attack slayers Regardless of level.





The gameplay is mostly Point and click with a good chat and Clan system.
The sad thing is though this game is 100% combat based if you cant fight you can barely move out of your spawn point without getting killed by a person of the opposite race or a monster. This game is also about leveling up and if your not lvl 90+ you cant survive in the better and cooler areas However leveling up is easy in this game (unlike other MMORPGS).




Slayers fight with a variety of skills related to the class they chose to become a master in. Swords have Cool Sleek skills Blades have Tough brute like skills etc.The skill visuals are very well done and look very cool on a good computer.



Cabal Online

Cabal Online: The Revolution of Action
Platform: PC
Production: ESTsoft Corp / Games Masters
I was one of the fortunate first hundreds to join the closed beta stage for Cabal Online. I don't know, there is just something about betas that attracts me, but it's especially the fact that I get to experience something first-hand before the game world starts getting crowded.




Unfortunately, even the closed beta was cut short for North-American users because of overpopulation. The number of users ended up in four times the server capacity. I mean, if it's a closed beta, you should be controlling how many people you're allowing in, right? Well, apparently not, so I only got to play for a couple of weeks (especially because downloading the client through a torrent took me days), but it was enough to get a good grasp of the game mechanics and overall feel of the game.




Cabal Online is a very popular third-person Korean MMORPG that is now being released in English. If you have played any MMO before, you will feel comfortable with the interface right away. If you haven't played any MMO before, you will adjust quickly, since the game itself teaches you what to do via quests right from the beginning.











Character creation is a fairly easy point and click process. The interface gives you a good description of each of the available six classes (battle styles). You have Warrior (pure melee), Wizard (pure caster), Blader (which is basically the class that can dual-wield weapons), Force Archer (ranged combat), Force Blader (a mix of magic combat with sword skills) and the one I picked, Force Shielder (blade and magic shield combat).

There are enough customization options for face and hair, but the character creation screen doesn't really explain which stats are the most important for each class, so you're not wasting your points distributing them into the wrong stats.









Although I didn't try the others, I really enjoyed playing a Force Shielder. It’s pretty cool how you have to "summon" your shield before you head to combat, since you carry around a magic crystal instead of an actual shield.













The most unique aspect of Cabal compared to other MMOs is that you don't just push a button and your character auto-attacks. Combat requires you to use your regular attack and special skills, so you have to constantly be pressing those hotkeys. Skills are purchased from trainers, but you are only allowed a limited number of them for each category. If you decide you don't Want a certain skill, you can forget it to make room for another.










Aside from skill combat, there is a complex combo system that requires you to first activate it and then time your special skill attacks for the combo to keep going. If you miss to use a skill when the meter tells you to, the combo breaks. I never got the hang of it. The good news is, you don't get experience just upon a kill: every hit earns you some experience points, and the higher the hit, the more experience you get.
Moving around is as simple as point and click. The game's GPS system already has all NPCs marked on the map with icons and a legend, it will show you Warp Gate locations when you discover them, and it will mark quest-related locations for where you must go or who you must talk to next. There is also a handy feature that marks areas in a color-coded scale according to the difficulty of monsters, so you know not to venture to the red zones. The GPS system includes maps for all the world areas.

During the beta stage, there were three worlds open, Bloody Ice, Green Despair and Desert Scream, but there are eight in total. Each has its own very unique landscape, NPCs and monsters, and you will see how the classes vary from town to town, so apparently everyone has their own starting point set according to the battle style they chose at character creation. To navigate from world to world, there is a room with doors that teleport you to where you want to go. In this room there is also another door that takes you to dungeons.

Dungeons offer you the choice to adventure by yourself or in a party, and many quests require you to go in to one of them and clear every monster inside within a time limit. These are a blast to complete, since they put your skills to the test (especially promotion quests, which you do every 10 levels for class advancement), and as soon as you enter you are accompanied by some very cool rock music.





Other interesting features include an in-game lottery, crafting and item upgrading, which is very similar to the one in Thang. PVP combat is also an option especially on a large scale. Aside from Guild wars, Cabal introduces Planetary wars where a series of new dungeons are waiting to be discovered.

I found Cabal to be a very sharp and beautiful game, especially the detail on the characters and their equipment. The animations are really nice and I spent quite a bit of time experimenting with all the emote commands to see how they moved. They're very fluid and realistic, and I was particularly amused by my character's cheerful dance.






In the end, Cabal Online showed great potential during the beta stage. The originality of the classes and combat system made it stand out, and I'm sure that with time it will be competing with mainstream titles, especially because you don't need a powerful system to run it. Give it a try and see how you like it.

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2Moons


2Moons was created to be an easy to get into game set in an aggressive, dangerous and visually stunning world. A free, totally brutal MMORPG by Acclaim that is designed specifically for adult gamers 17 and older. Based upon a successful MMO called Dekaron in Korea, 2Moons is set in an aggressive, dangerous world where players must battle their way through harship to become the ultimate warrior. The game is directed by game development veteran David Perry.

2Moons is a free massively multiplayer online role-playing game based upon a successful Korean MMO, Dekaron.

2Moons Dekaron Knight in Action

Imperia Online

Imperia Online

Imperia Online is a web-based massively multiplayer rpg strategy online game. It doesn’t need any installation – it can be played from any computer as long as it has internet. The world of Imperia Online is in an age before gunpowder. For your victories on the battlefield you can count only on hard cold steel. Imperia Online never sleeps. Whether you are online or not, your empire collects resources and grows. Everything that you do is in real time. Imperia Online does not have turns or ticks, the action happens as it would in the real world. Everything in the game revolves around interesting decisions and choices. Whether you will dominate thru brutal force and wars, or you will develop a powerful economy depends solely on you. Make alliances and break them, make wars and peace, make friends and enemies…. It is all here, all against real people by the thousands from all over the world! Make Imperia Online your virtual world! Your loyal subjects await you!

Build your own MMORPG Economy

One of the things I find interesting about the massive multi-Role-playing online games is the concept of "economy". In a world of Warcraft, cash and items come into the economy in the next game (most of the article should hold true for other games a):

You loot items and money from the bodies of monsters and opponents to kill you.
You are selling items you loot suppliers for cash.
Do you buy products from suppliers for cash.
You trade points with another type, or buy and sell goods from and to other characters.
You buy and sell items through the auction house.
You can use components through your trade skills to create useful objects, and then use or sell them or exchange them.
Do you buy services such as training, from the player, not characters.
Do you buy services such as charming, with other characters.
You perform tasks and receive remuneration in the form of goods and money.

There are a number of things affecting the prices of goods. First, if the element easily accessible with the seller, and then diverges and other characters will not be able to sell the same item for much more money. However, the prices of other commodities are highly dependent on supply and demand.

On the one hand, a great deal about the MMORPG that you can go out and "farm" almost any resource you might need. Need cash? Go to kill the bad guys carrying it or complete several quests. Need copper ore? Skip raid Fargodeep ore mines and demining units exist (if you have the skills extraction). Need underwear? Kill some bad guys who carry it. The need for new weapons? Find out that the desire offers one award, and complete as his.

On the other hand, can not be stiff competition for these resources, particularly at busy time of day - if you only play during peak hours, you will not find it so easy for your farm necessary resources. Not everyone wants to do so, some people would rather simply pay for their materials and do with it. Some resources are a bit on the rare side, and you can not be guaranteed to get them when you go from promising for them. In WoW, things are established so that regardless of what trade skills you how your two basic skills, you will almost inevitably have to resources provided by other trade skills (he promotes socialization in the game). To some extent you're going to have to realize that if you do not like farming your own money and resources, you will not have, as far as these things as other people - just as people who do not want to waste your time of the attack would not, since many amazing epic items.

Some people solve their lack of resources and money in the way that I think most players do not like: by buying gold or items through places such as ebay from "professional farmers" who play solely for the purpose of selling points for the game in the real world money. In addition to a rather sad statement on individual priorities, that it makes, he can also imbalance economy to a certain extent, and you only helped drive prices further action and encourage farmers to monopolization of agricultural areas, when you do it (which means that you are "once again make its own problems worse).

Nevertheless, in a sense I think the whole argument moot. There are some fairly simple steps can be taken to ensure that those who deliberately tries to drive prices sky-high does not destroy your gaming experience:

Spend at least part of your time farming your own materials. It is not always buy them from others. If you do not like the price you must pay for it, just learn where to buy it as it pleases and go get it. If you are not prepared to do so to accept that you can not have everything that you want.

Do not fall into the trap of vanity, do not have that one item, perfect right here, right now. Either wait until you're sufficiently high level to acquire or establish at its discretion, or go without. If you really should buy it for any reason, then keep watch on the auction houses and shopping channels. Decide in advance what reasonable prices to the question will be, and do not buy it until you see it at that price (or close to it).

If anything, make purchases auction house a sort of mini-hobby. Keep eyes on the general issues of pricing, you tend to buy. Develop the idea of the prices that are reasonable and do not buy items that are not reasonable price. People can only sell items for outrageous prices, if there are people buy them. You will find a lot of mods to help you with the auction of housing.

When you sell items that typically sell for ridiculous prices, sell them for slightly less than the going rate. If you sell them on the insane pace then you are simply adding to the problems. However, if you undercut crazy bets too much, all you are doing this sale will allow kids to buy stakes ridiculously cheap items, then turn around and sell them at ridiculous prices. Although, if enough people undermine the high rate of a little bit at times, it can slowly drive prices back. I saw this happening on some servers, so it can work. Another way to do this is to put very low prices, starting, relatively high ransom (again, slightly less than the current rates are too high) and the length of the auction 24 hours. Most professional auction house buyers do not want to wait 24 hours, so this gives people the opportunity to get it at low prices.

Join and encourage the kinds of guilds, where people help each other and trade and services among members. This seriously is keeping costs down. You must be a bit demanding, if you want to do so, however - with a group of people you played with little, and think that you can trust, at least minimally. Otherwise you may end up one or more people leave mooching other, and that only fuel imbalance.

Due to the fact that MMORPGs have resources that anyone can do to go out and harvest, there is little reason to someone else to destroy your experience economy. Rather than give you a lack of money down, farm your own resources, make some money by selling things, so you can keep pace with the economy, and ease some of these high prices, just enough to make a difference.

Some MMORPGs Offering Trial

Some MMORPGs Offering Trial

Enjoy !!!

Aces High14 Days
Asheron's Call14 Days
Astonia 328 Days
Auto Assault14 Days
Dark of Camelot14 Days
Dark Ages10 Days
Dofus 7 Days
D&D Online7 Days
Eve Online14 Days
EverQuest II7 Days
EverQuest Trilogy21 Days
GameFly Game Rentals 10 Days
Helbreath USA14 Days
Horizons14 Days
Jumpgate10 Days
Lineage7 Days
Myth of Soma10 Hours
Neocron 210 Days
Ragnarok Online15 Days
RF Online10 Days
Rise14 Days
ROSE Online7 Days
The Realm Online7 Days
Star Peace7 Days
Star Wars Galaxies10 Days
The Saga of RyzomUnlimited
Time of Defiance8 Days
ToonTown Online3 Days
Ultima Online Gold15 Days
Underlight30 Days
World of Warcraft10 Days
WoW: Burning Crusade10 Days
Xenimus2 weeks

9Dragons


9Dragons


The game features cutting-edge full 3D graphics but is also authentic to the heritage and philosophy of Kung Fu and various martial arts. Set in China during the Ming Dynasty, it includes actual Chinese geography and historical features such as the Great Wall of China and the famous Shaolin Temple.


To play 9Dragons, you must first create a free user account with Acclaim. If you already have an account, you can use that same User ID and password for all of Acclaim’s games. Then you must download the game client from the Download page and install it on your PC. Once the game is installed, you can web-launch the game from the 9Dragons website using Internet Explorer. Just sign in, click Play, and click Start on the game launcher. 9Dragons is free to play.



History of World of Warcraft - WOW

World Warcraft serves as the greatest champions in a popular series of Warcraft

World Warcraft has been extremely successful since its launch in November 2004. It is impressive game critics and captivated millions of players who love the world, which created the game. It is not just a game, but now a genuine phenomenon, and one that shows no signs of abating. This is one of the key games recently, and serves as a historical name for online games.

World Warcraft appeal is that it created a truly engage in interactive environment. This massive multiplayer online role-playing game happening in the world Azeroth, fantastic land that is filled with heroes and monsters and many other creatures. Game strength lies in the fact that it operates as an experience of peace that exists in their own words, you can visit and explore, as you want.

Warcraft is the world title in the series 4 games Warcraft, which had been entertaining people for over ten years. The series began in 1994 with the game Warcraft: Orcs and people in real-time strategy game set in Azeroth. It was a fine name, and a good introduction to the series, but in truth franchise was just beginning. Better was yet to come.

Indeed, it was not until 1995 and the release of the second game Warcraft 2: Tides of Darkness, that the series really found its voice. Warcraft 2 was a masterpiece, and he improved on the original in all senses. The game was beautiful graphics, epic stories and fascinating, gameplay absorption. High standards of the series continued in 2002 with the release of Warcraft 3: reign of chaos. This was yet another classic game and remarkable in its own right. Predecessors Mir Warcraft were all excellent.

Blizzard Entertainment published titles, and all Warcraft games attracted a huge following. When Blizzard announced that it will be 4th game in the series, it is only natural that people were interested. This interest intensified when it became clear that this is the new name will Warcraft multiplayer online games. World Warcraft Azeroth to make more interactive and revise it as an experience.

Fans series had high hopes for peace Warcraft, as promised to be terrific, and new names. Blizzard held a beta test for the game in March 2004, and gave individual players viewing. Those who have a great impression and he has received great reviews. Waiting game for the release grew stronger in 2004 went further.

World Warcraft was officially opened in North America on Tuesday, 23 November 2004. He was well received by critics. The launch was a major success, and it achieved huge sales on the first day of her release. Blizzard estimated 240000 copies were sold on the first day alone. These were record numbers for the games in this genre, etc. World Warcraft has become fast-selling online games in history. It was smash hit.

World Warcraft sustained this success and in fact, the popularity of the game began to snowball. He really took off and caught the public imagination, with more and more people are becoming enthralled with him. 2005 saw the game explode into a global obsession. In February it was launched in Europe and in June it was launched in China, with other countries following suit. He was very popular around the world he was released, and by 2005 it close in more than five million subscribers worldwide.

World Warcraft has become since its initial release. There were a number of updates for games, and the universe grew Azeroth. Blizzard have made improvements, fixed any problems, and have worked to make the game a user-friendly. They also expand the game, adding sections like Blackwing Lair, for example, from the dungeon lair Nefarion, one of the villains in the game.

In June 2005, Blizzard added a major player against player content in the form of two special battlegrounds, Alterac Valley and Warsong Gulch. Alterac Valley allows players to take part in battles at 40 to 40 people, while Warsong Gulch offers new challenges, such as stealing your opponent's flag from their camp. These battlegrounds are the most significant update to the world Warcraft, since he was released.

Now, in 2006, World of Warcraft is as popular as ever. The expansion, called the burning crusade, is set for release this year, and should be expanded worldwide Azeroth even more. World Warcraft has become climax in a series of Warcraft, and it is wonderful and distinctive game.

Massively multiplayer online role-playing games - MMORPGs

Massive multiplayer online role-playing games (MMORPGs) are role-genre of computer games (CRPGs), in which a large number of players interact with each other in the virtual world. MMORPG term was invented by Richard Garriott, the creator of Ultima Online, the game credited with popularizing the genre in 1997.

As in all RG, players assume the role of fictional character (often in fantasy world), as well as take control over many of the character's actions. MMORPGs are different from one player or several small player CRPGs on the number of players and persistent game world, usually organized games publisher, which continues to exist and develop while the player is out of the game.

MMORPGs are very popular worldwide. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005 and Western revenues exceeded one billion U.S. dollars in 2006.

While modern MMORPGs sometimes dramatically different from their past, many of them share some basic characteristics. They include common themes, some form of progression, social interaction within the game, in game culture and system architecture.

In almost all MMORPGs, the main symbol of player development goals. Many titles feature character progression system where players get experience shows for their actions and use these points for the achievement of "levels", which makes them better at what they do. Traditionally, fighting monsters and completing assignments for NPCs, either alone or in groups, is the primary way to earn experience points. Accumulation of wealth (including combat-useful elements) is also the path to progress in many books, and, again, this is traditionally the best achieved through military action. The cycle of production of these conditions, leading the fight against new items increase the fight against any change in the gameplay, sometimes pejoratively referred to as the level treadmill, or "grinding". Role play "Quest" Progress has been created as a parody of this trend.

In addition, the traditional genre is ultimately the demand for players with another team in order to progress at an optimum level. This sometimes forces players to change their schedules in the real world, in order to "keep up" in the game-world. While some names to recognize this trend as a problem and provide ways to achieve progress in a short, unplanned periods of time, is still widely criticized games in the genre.

MMORPGs always allow players to communicate with each other. Depending on other interactions allowed to play, other social expectations will be present.

Many MMORPGs exploit their players, social skills and offer support in the game guilds or clans (although they tend to form whether the game supports them or not). As a consequence, many players will find themselves as either a member or leader of such groups after the game MMORPG for some time. These organizations are likely even higher hopes for its members (such as intra-guild assistance).

Even if players never to join a formal group, they still usually expected to be part of a small team during the game play, and probably to be expected perform specialized role. In the struggle on the basis of MMORPGs, the normal functions include "tank", a symbol which absorbs shocks enemy and protects the rest of the crew members, "healer", a symbol of health responsible for the leg party, "DPS (Damage In second)," nature, specializing in damage And, sometimes, "CC (Crowd Control)," a character who temporarily control the opponent, such as "NPC" (Non-Player character), and make the enemy lose its control over the actions and abilities. Other functions include time devoted to "buffer" or "debuffer", using the opportunities that affect or group of opponents in other respects. Any MMORPG players can allow to assume all these functions, additional hybrid functions, or none of them. Despite the volatility, some players can enjoy a role in relation to the other and continue to play it through many different MMORPG titles.

Some MMORPGs In addition, players can expect to roleplay their characters - that is, speak and act in the way of their nature, will act even if it means shying away from other goals such as wealth or experience. However, since such behavior is not the norm, most MMORPG players have never played the role of their characters. Nevertheless, MMORPGs can offer "RP-only" for those servers who wish to immerse themselves in the game this way.

MMORPG as a whole game moderators or Game Masters (often abbreviated as GM), which may be paid to employees or unpaid volunteers, who are trying to control the world. Some shareholders meeting may have additional access to the functions and information related to the games, which can not be used for other players and roles.