One of the things I find interesting about the massive multi-Role-playing online games is the concept of "economy". In a world of Warcraft, cash and items come into the economy in the next game (most of the article should hold true for other games a):
You loot items and money from the bodies of monsters and opponents to kill you.
You are selling items you loot suppliers for cash.
Do you buy products from suppliers for cash.
You trade points with another type, or buy and sell goods from and to other characters.
You buy and sell items through the auction house.
You can use components through your trade skills to create useful objects, and then use or sell them or exchange them.
Do you buy services such as training, from the player, not characters.
Do you buy services such as charming, with other characters.
You perform tasks and receive remuneration in the form of goods and money.
There are a number of things affecting the prices of goods. First, if the element easily accessible with the seller, and then diverges and other characters will not be able to sell the same item for much more money. However, the prices of other commodities are highly dependent on supply and demand.
On the one hand, a great deal about the MMORPG that you can go out and "farm" almost any resource you might need. Need cash? Go to kill the bad guys carrying it or complete several quests. Need copper ore? Skip raid Fargodeep ore mines and demining units exist (if you have the skills extraction). Need underwear? Kill some bad guys who carry it. The need for new weapons? Find out that the desire offers one award, and complete as his.
On the other hand, can not be stiff competition for these resources, particularly at busy time of day - if you only play during peak hours, you will not find it so easy for your farm necessary resources. Not everyone wants to do so, some people would rather simply pay for their materials and do with it. Some resources are a bit on the rare side, and you can not be guaranteed to get them when you go from promising for them. In WoW, things are established so that regardless of what trade skills you how your two basic skills, you will almost inevitably have to resources provided by other trade skills (he promotes socialization in the game). To some extent you're going to have to realize that if you do not like farming your own money and resources, you will not have, as far as these things as other people - just as people who do not want to waste your time of the attack would not, since many amazing epic items.
Some people solve their lack of resources and money in the way that I think most players do not like: by buying gold or items through places such as ebay from "professional farmers" who play solely for the purpose of selling points for the game in the real world money. In addition to a rather sad statement on individual priorities, that it makes, he can also imbalance economy to a certain extent, and you only helped drive prices further action and encourage farmers to monopolization of agricultural areas, when you do it (which means that you are "once again make its own problems worse).
Nevertheless, in a sense I think the whole argument moot. There are some fairly simple steps can be taken to ensure that those who deliberately tries to drive prices sky-high does not destroy your gaming experience:
Spend at least part of your time farming your own materials. It is not always buy them from others. If you do not like the price you must pay for it, just learn where to buy it as it pleases and go get it. If you are not prepared to do so to accept that you can not have everything that you want.
Do not fall into the trap of vanity, do not have that one item, perfect right here, right now. Either wait until you're sufficiently high level to acquire or establish at its discretion, or go without. If you really should buy it for any reason, then keep watch on the auction houses and shopping channels. Decide in advance what reasonable prices to the question will be, and do not buy it until you see it at that price (or close to it).
If anything, make purchases auction house a sort of mini-hobby. Keep eyes on the general issues of pricing, you tend to buy. Develop the idea of the prices that are reasonable and do not buy items that are not reasonable price. People can only sell items for outrageous prices, if there are people buy them. You will find a lot of mods to help you with the auction of housing.
When you sell items that typically sell for ridiculous prices, sell them for slightly less than the going rate. If you sell them on the insane pace then you are simply adding to the problems. However, if you undercut crazy bets too much, all you are doing this sale will allow kids to buy stakes ridiculously cheap items, then turn around and sell them at ridiculous prices. Although, if enough people undermine the high rate of a little bit at times, it can slowly drive prices back. I saw this happening on some servers, so it can work. Another way to do this is to put very low prices, starting, relatively high ransom (again, slightly less than the current rates are too high) and the length of the auction 24 hours. Most professional auction house buyers do not want to wait 24 hours, so this gives people the opportunity to get it at low prices.
Join and encourage the kinds of guilds, where people help each other and trade and services among members. This seriously is keeping costs down. You must be a bit demanding, if you want to do so, however - with a group of people you played with little, and think that you can trust, at least minimally. Otherwise you may end up one or more people leave mooching other, and that only fuel imbalance.
Due to the fact that MMORPGs have resources that anyone can do to go out and harvest, there is little reason to someone else to destroy your experience economy. Rather than give you a lack of money down, farm your own resources, make some money by selling things, so you can keep pace with the economy, and ease some of these high prices, just enough to make a difference.
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