The massive multiplayer online games (also called MMOG or simply MMO) is a video game, which is capable of supporting hundreds or thousands of players simultaneously. If necessary, they play on the Internet, and as at least one persistent world. They, however, does not necessarily games on personal computers. Most of the new game consoles, including Xbox 360, PlayStation Portable, PlayStation 3, Nintendo DS and Wii can access the Internet and thus could have MMO genre games.
MMOGs can allow players to cooperate and compete with each other on the grand scale, and sometimes interact constructively with people around the world. They include various types of gameplay, representing many genres of gaming. Many MMOGs require players to invest large sums in their time playing. Most MMOGs require a monthly subscription fee, but some can play for free.
The most popular type of MMO, and south of the genre that first category, is the massive multi online role-playing game (MMORPG), which descended from university computers dirt and adventure games, such as rogue, Dungeon at the PDP-10; Devious and dirt , Which later evolved into a successful game RuneScape. These games even before the commercial gaming industry and the Internet, but still signs of persistent worlds and other elements of MMOGs still used today.
The first graphical MMOG, and a milestone in the creation of the genre, was a multi-player combat flight simulation game by Air Warrior Kesmai genie on the Internet service, which first appeared in 1987.
Commercial MMORPGs, gained early acceptance in the late 1980s and early 1990s. Genre was a pioneer in the gemstone series on genie, as well as established Kesmai and Neverwinter Nights, the first such game to include graphics, which debuted on AOL in 1991.
As computer games developers apply MMO ideas for computers and other game genres, further reductions began to evolve, such as MMORTS. MMOG become a generic term to cover this growing class of games. These games became so popular that the magazine called Massive Internet Gaming, released issue in October 2002, hoping to cover MMOG topic exclusively, but never published its second issue.
Debut Internet into the kingdom, Meridian 59 (first 3D MMOG), Ultima Online, Underlight and EverQuest in the late 1990 publicly MMORPG genre. The growth in technology means that where Neverwinter Nights in 1991 was limited to 50 simultaneous players (the number that grew to 500 in 1995), in 2000, many MMORPGs were each serving thousands of simultaneous players, and in December 2007 EVE Online year reached a new record with the "41690". Retrieved from 2008-01-08. simultaneous accounts are logged on to one server.
Despite the emphasis on the genre of multiplayer games, AI-controlled characters are still common. NPCs and mobs who give of quests or serve as opponents characterized mainly in MMORPGs. AI-controlled characters are not as common action on the basis of MMOGs.
The popularity of MMOGs was mainly limited to computer game market until the sixth generation consoles, since the beginning of Phantasy Star Internet for Dreamcast and the emergence and growth of online service Xbox Live. There were a number of console MMOGs, including EverQuest Internet Adventures (PlayStation 2) and multiconsole Final Fantasy XI. On the PC, MMOG market has always dominated by the successful fantasy MMORPGs.
MMOGs have only recently begun to break into the market of mobile phones, starting with CipSoft in TibiaME, which is the first MMORPG to arrive on a mobile device and Biting Bit in MicroMonster, which functions in the network and bluetooth multiplayer games. SmartCell Technology is under the shadows of legends, which will allow players to continue their games on their mobile devices when away from their PCs.
Science fiction was also popular topics, such as where the game Anarchy Online, Eve Online, the galaxy "Star Wars" and "Matrix Online.
MMOGs result of hard-core player community strongly accounting in December 2003 when analysing the "Financial Times" measuring the value of virtual property at the time the largest MMOG, Everquest, as a result of per capita GDP in 2266 dollars which placed the virtual world Everquest, as the 77 richest nations, par with Croatia, Ecuador, Tunisia and Vietnam.
World Warcraft is currently dominated MMOG in the world with more than 60% of the player base, and from 10-11 million monthly subscribers worldwide, is the most popular among Western title MMOGs.
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