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DarkSpace


DarkSpace is a Massively Multiplayer Online Game set in the time of space travel and interstellar warfare. The universe has become a tumultuous place in the future of political infighting, economic sanctions and diplomatic posturing. All of the factions have high hostility towards one another with a few outposts staying neutral, at least initially, to determine their best interest.




Players start out as an ensign in the midst of a human civil war intensified by reports of an alien species aggressively spreading its domain throughout the known universe. Beginning with small crafts, you work your way up the ranks toward the ultimate goal of Grand Admiral, capable of commanding capital ships and planning the core strategics of your faction.












In this online universe, hundreds of players come together to forge alliances in a pulse-pounding struggle for mankind’s destiny. Mission goals will vary from pilot to pilot and completed objectives will bring favor to that faction's existence in the galaxy. The fate of the galaxy relies on your coordination with your team. In such an unpredictable universe, objectives will be obtained and rival borders will be pushed back only with teamwork on a massive scale.











Players will need to choose their ships wisely, as each ship type fulfills its own versatile and vital role within the faction. A scout will reveal enemy positions as it lifts the fog of war, while combat-equipped heavy cruisers tear into the enemy forces with relentless speed and force. Planetary invasions are carried out with high-capacity infantry transports, and subsequent security is insured by engineering ships that rebuild and stabilize the planet's buildings.

With all of its influential forces acting as one, the universe of DarkSpace continues to evolve. In the opening moments of gameplay, the dominant factions are human with a mysterious and advanced alien species silently closing in from the galactic rim. In the meantime, neutral and radical bodies with agendas of their own will force players to deal with the circumstances they create within their own borders.

DarkEden




DarkEden is a Vampire/Slayer MMORPG set in the Eastern Europe that allows you decide if you want to control a vampire, or a slayer. The battle system is quite simple, left-click for normal attacks, and right-click for skill attacks. This is quite the interesting MMORPG.


There are two races The Vampires And The Slayers. Each race Has a Different appearance and Different skills/Abilities etc.
The vampires level up and become stronger by killing monsters and they get more experience points for blood sucking them when they are about to die.Vampires Use magic types like blood (which cost hp points pretty cool) and acid/poisons.










The Slayers are the big good guys you could say the humans. Slayers wear lots of armor and resistance items to beat vampires. Slayers have 5 Different classes that a player can level up in these 5 classes are Sword,Enchanter,Blade,Gun (Guns not bows and arrows) and Healing each class has its Own weakness as well as unique skills no group of slayers will be the same. Slayers Gain experience by useing learned skills instead of mainly killing.



Each Race has a level max of lvl 150 which will take some time to get to.
The races are at war with eachother slayers can freely attack Vampires and Vampires can freely attack slayers Regardless of level.





The gameplay is mostly Point and click with a good chat and Clan system.
The sad thing is though this game is 100% combat based if you cant fight you can barely move out of your spawn point without getting killed by a person of the opposite race or a monster. This game is also about leveling up and if your not lvl 90+ you cant survive in the better and cooler areas However leveling up is easy in this game (unlike other MMORPGS).




Slayers fight with a variety of skills related to the class they chose to become a master in. Swords have Cool Sleek skills Blades have Tough brute like skills etc.The skill visuals are very well done and look very cool on a good computer.



Dark Ages



Dark Ages is an online role-playing game set in a fantasy world of faeries and magic. Dark Ages allows you the player to create your own characters choosing their name, gender, hairstyle, hair color, and path. You can battle monsters as a mighty Warrior, protect and heal as a Priest, use powerful magic as a Wizard, use the devious skills of a Rogue, or discover virtue and power with martial arts as a Monk.





Once immersed in the world of Dark Ages, you can partake on quests, discover new lands, defeat powerful monsters, collect rare items and much more.


Dark Ages offers an experience of adventure and fantasy with an evolving society and story. Your legend begins here!


C u b e


Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.





Cabal Online

Cabal Online: The Revolution of Action
Platform: PC
Production: ESTsoft Corp / Games Masters
I was one of the fortunate first hundreds to join the closed beta stage for Cabal Online. I don't know, there is just something about betas that attracts me, but it's especially the fact that I get to experience something first-hand before the game world starts getting crowded.




Unfortunately, even the closed beta was cut short for North-American users because of overpopulation. The number of users ended up in four times the server capacity. I mean, if it's a closed beta, you should be controlling how many people you're allowing in, right? Well, apparently not, so I only got to play for a couple of weeks (especially because downloading the client through a torrent took me days), but it was enough to get a good grasp of the game mechanics and overall feel of the game.




Cabal Online is a very popular third-person Korean MMORPG that is now being released in English. If you have played any MMO before, you will feel comfortable with the interface right away. If you haven't played any MMO before, you will adjust quickly, since the game itself teaches you what to do via quests right from the beginning.











Character creation is a fairly easy point and click process. The interface gives you a good description of each of the available six classes (battle styles). You have Warrior (pure melee), Wizard (pure caster), Blader (which is basically the class that can dual-wield weapons), Force Archer (ranged combat), Force Blader (a mix of magic combat with sword skills) and the one I picked, Force Shielder (blade and magic shield combat).

There are enough customization options for face and hair, but the character creation screen doesn't really explain which stats are the most important for each class, so you're not wasting your points distributing them into the wrong stats.









Although I didn't try the others, I really enjoyed playing a Force Shielder. It’s pretty cool how you have to "summon" your shield before you head to combat, since you carry around a magic crystal instead of an actual shield.













The most unique aspect of Cabal compared to other MMOs is that you don't just push a button and your character auto-attacks. Combat requires you to use your regular attack and special skills, so you have to constantly be pressing those hotkeys. Skills are purchased from trainers, but you are only allowed a limited number of them for each category. If you decide you don't Want a certain skill, you can forget it to make room for another.










Aside from skill combat, there is a complex combo system that requires you to first activate it and then time your special skill attacks for the combo to keep going. If you miss to use a skill when the meter tells you to, the combo breaks. I never got the hang of it. The good news is, you don't get experience just upon a kill: every hit earns you some experience points, and the higher the hit, the more experience you get.
Moving around is as simple as point and click. The game's GPS system already has all NPCs marked on the map with icons and a legend, it will show you Warp Gate locations when you discover them, and it will mark quest-related locations for where you must go or who you must talk to next. There is also a handy feature that marks areas in a color-coded scale according to the difficulty of monsters, so you know not to venture to the red zones. The GPS system includes maps for all the world areas.

During the beta stage, there were three worlds open, Bloody Ice, Green Despair and Desert Scream, but there are eight in total. Each has its own very unique landscape, NPCs and monsters, and you will see how the classes vary from town to town, so apparently everyone has their own starting point set according to the battle style they chose at character creation. To navigate from world to world, there is a room with doors that teleport you to where you want to go. In this room there is also another door that takes you to dungeons.

Dungeons offer you the choice to adventure by yourself or in a party, and many quests require you to go in to one of them and clear every monster inside within a time limit. These are a blast to complete, since they put your skills to the test (especially promotion quests, which you do every 10 levels for class advancement), and as soon as you enter you are accompanied by some very cool rock music.





Other interesting features include an in-game lottery, crafting and item upgrading, which is very similar to the one in Thang. PVP combat is also an option especially on a large scale. Aside from Guild wars, Cabal introduces Planetary wars where a series of new dungeons are waiting to be discovered.

I found Cabal to be a very sharp and beautiful game, especially the detail on the characters and their equipment. The animations are really nice and I spent quite a bit of time experimenting with all the emote commands to see how they moved. They're very fluid and realistic, and I was particularly amused by my character's cheerful dance.






In the end, Cabal Online showed great potential during the beta stage. The originality of the classes and combat system made it stand out, and I'm sure that with time it will be competing with mainstream titles, especially because you don't need a powerful system to run it. Give it a try and see how you like it.

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